Introduction to Flash MX

Below is the Flash MX interface.


Let's get familiar with the Flash MX tool pallet. It can be seen on the left hand side of the screen. Below the different tools are labeled.

Below, each tool is briefly explained.


With the TIMELINE we are going to concern ourselves with layers and frames. To rename a layer, double-click in the area that has the text "Layer 1" or whatever layer number it is and then type the name you wish to have. As far as frames go, when you want to introduce an object, whether from the library or if you want to create it right there on the stage, select the keyframe you wish to place the item in, if it doesn't yet exist, you will need to add a keyframe (a frame that will have something different in it than the frame that preceeded it on the timeline). To add the keyframe, you can right-click on the cell in the timeline where you want to place the keyframe, and select "Insert Keyframe" from the menu. If you want an item to be gone from the stage after a certain point in the TIMELINE, then you will insert a blank keyframe from that same menu at that point in the timeline. Also by taking another look at the menu below, we see that we can copy and paste frames, as well as clear them. Sometimes a frame will have code applied it it rather than an item( an item being art or text or both). We will address code, refered to in Flash as ActionScript, in a future lesson.